So as a part of my CS minor micro-controller module we have to make a Zelda-like game, which is seeming quite challenging! This thing only has 32KB RAM which is less than a Commodore 64 so you can not even do While loops without a crash.
So this semester at my IT degree i'm programming micro-controllers as a part of my CS minor. I grew up with the Commodore 64 computer and it had a lot of really great demos that pushed the system to its limits. One cool effect was the sine scroller that curled and bumped along text on alternating sine lines. I guess it was the 'blog post' of its time!