So – micro-controllers – working on registers, dealing with low ram, debouncing. I've been seeing a lot of crossover between classic gaming systems and micro-controllers.
I'm currently trying to port a game I've made using the CC65 cross-compiler.
Since both use C and are very low-level this shouldn't be too difficult!
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So as a part of my CS minor micro-controller module we have to make a Zelda-like game, which is seeming quite challenging! This thing only has 32KB RAM which is less than a Commodore 64 so you can not even do While loops without a crash.