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Porting from Arduino to NES/C64

So – micro-controllers – working on registers, dealing with low ram, debouncing. I've been seeing a lot of crossover between classic gaming systems and micro-controllers. I'm currently trying to port a game I've made using the CC65 cross-compiler. Since both use C and are very low-level this shouldn't be too difficult! http://www.cc65.org cc65 logo
Workflow for c64 using cc65

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Great aussie payment APIs supporting bPay for small biz

As a part of an ongoing project a team i'm working in had to find good payment providers that not only have an API, but also support bPay. https://www.ezidebit.com/ Pros: Established payment provider. Comprehensive API Cons: Can be quite expensive if income is tight. https://assemblypayments.com/payments/accept/ Pros: Free Domestic Bank Transfer (EFT), cheaper Credit Card payments. Cons: New startup player

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Working on a Teensy/Arduino

So this semester at my IT degree i'm programming micro-controllers as a part of my CS minor. I grew up with the Commodore 64 computer and it had a lot of really great demos that pushed the system to its limits. One cool effect was the sine scroller that curled and bumped along text on alternating sine lines. I guess it was the 'blog post' of its time!

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Links on old-school game techniques

Been looking into old-school game techniques, especially the Gameboy. I think these are really applicable to mobile HTML5 games as the limitations are very similar. They can easily be ported to Javascript and Canvas. Although can be time consuming. You could use Emscripten, a C++ to Javascript converter to help. Read more…